Words Are Pictures 1.2: Ideas Take Shape
Ideas Take Shape. But only when you let them.
All my ideas arrive to my subconscious in tiny abused parcels. Inside are disparate broken things with sharp edges and too many pieces. I collect the ones I like best and see if they make anything. What I’m left with are fragments of dreams, conversations, images, which I scrawl down in messy scribbles on whatever paper is around when the idea strikes.
Once I have that. I take a shot at an image. Pow.
If it sticks or it brings up new images then I chase that for as long it keeps going.
For my own work I rarely work from a complete script. I write down the beats, the moments and the timing. I draw a map of the plot. I rough out page layouts. This is NOT how most of your favorite comics are made. But then I do it all (or most of it) myself, which grants me a much different perspective on the creative process.
“Regular” comics have a virtual army of creative talent to get them made. I mean it. Check those credits again, I’m not just talking about the three names on the cover. All those people require a special sort of organizational drive from editorial. An original idea leaves the head of the writer, arrives on paper then in a very short time is interpreted by artists (penciler, inker, colorist) and fit into a much larger continuity. When it works you get something amazing. When it falls apart, well, we’ve all seen those results. What’s interesting to me is that when it doesn’t work no one person is to blame. Everyone is. I mean that. The whole team falls together, so they should really be taking a greater interest in the whole. I know, I know: “Deadline this” and “deadline that.” And “I did my job” and “that’s not my responsibility”. I can’t offer up a solution, but if market forces are driving books into the creative arena that the team is not happy with, well, I for one am happy to wait longer for something everyone is proud of then to get something open with the only virtue being that it was finished on time.
With the Imagination Manifesto I had a core story that kept spawning new ideas, so I spun them into their own parallel tales. The five stories in those three hardcovers are thematically linked, and I think, all add to the overall vision. This was arguably, not the best way to tell a story, but I kept as close to my vision as I could, and I took what time it needed, and I am proud of the book. The finished product created a world. I also kept the rights to that project. Creative control remains mine. With Insane Jane: Avenging Star I worked from what you might call a Stan Lee style script, and I was given a huge amount of creative freedom, though the credit of the final story rest with Zachary Hunchar. On Lovern Kindzierski’s Underworld (forthcoming from Renegade Arts) I’m working with a man who has lived and breathed comic storytelling for most of his life but who seems to understand the kind of process I use and what it can do. ( Once I get permission from Renegade I’ll share some of that work-in-progress.)
Creator-owned-written and illustrated books are their own islands in the vast landscape of comicland. David Mack, Erik Larsen, Toby Cypress, Steve Niles, Scott Morse, Frank Millar, Warren Ellis, Jeff Smith, are all do-it-yourself pioneers. Many books that they have made follow different rules than the big-company-books and the passion shows. I think we can agree that books pointed at the bottom line are different than books made because “That story just needed telling.”
I don’t care how you start or what medium you use. Write down your ideas. Find the one that works. Make an image that works for that idea. Give it a few days then look at it and see what it inspires. Repeat as needed until your project is done. Get that story down. Get started. Stop the excuses. Make the Book.
Your homework this week: Scribble down your ideas and the images that come from them. Do this without excuses. I mean it.Then go and read Rodd Racer by Toby Cypress
See you next week
Check out previous WAP Installments
WAP – 1.3: Even One Word Is Progress
WAP – 1.4 Creativity in Seasons: Use What Survives







Hey GMB, great post and very inspiring. I've been wanting to write something a lot more substantial for a very long time. I have the ideas and the plot for one story that has been going round and round in my head for years, and I have started writing it. Unfortunately my biggest problem is that I am so incredibly anal – everything has to be just right – that I get so completely bogged down with minutiae I lose interest. Finding the time is also a big problem for me as, with most aspiring writers I'm sure, I work full-time. I totally get the whole "stop the excuses and just do it" thing, but how do I overcome my anal-ness (for want of a better word)? Any help or general kicking up the butt would be greatly appreciated. Cheers, Oz.
Now I don't know you and I don't know your work habits but… it can really help to have someone to turn pages into each week. Find someone who you will send work to, and when it doesn't arrive they will give you a hard time. Give them that power to be the one that keeps things moving. A deadline forces you to make choices. Without constraint you will remake and remake forever. Nothing can be just right. Nothing can be finished. You just need to put it down and move on sometimes. Be a creative shark. When sharks stop moving forward, they drown….
Hi GMB: welcome to the madness
Hope you enjoy writing for NerdsRaging
J
xx
Hey there GMB , this article is really eloquently written and welcome to the staff !! I look forward to reading more!
GMB you're the man, I consider myself a failed graphic novelist, so I have a lot to learn from you!
I love how you made your post feel like a fast moving, intro to a comic, with flashes of light and bursts of feeling, with a couple of slow beats in between.
Consider the homework noted.
Love the Queen of the World, by the way, the way the detailing is done on the dress to the darkness that is her face <3
Welcome aboard; let the games begin.
Mi
This is an interesting look at comic book development, a side of comics I admittedly don't know much about. Keep up the good articles!
Great article,
I can relate to colouring outside the lines when taking on a creative project from A-Z. Your work is just beautiful. Looking forward to seeing more.
J